I’m brand new to creating gui’s and I’m stumped on how to scale properly.
Here’s what the gui shows in studio:
But when I hop on game, this shows:
I thought the anchor point was the issue, so I set it to 0,0; no fix.
These are the properties:
I’m brand new to creating gui’s and I’m stumped on how to scale properly.
Here’s what the gui shows in studio:
But when I hop on game, this shows:
I thought the anchor point was the issue, so I set it to 0,0; no fix.
These are the properties:
Use an auto-scaling plugin, the current size is set to offset, not scale. If possible, set the anchor point to 0.5,0.5
to fix aligning issues as well.
Use scale rather than offset for position.
Research before creating a new topic. Topics such as this already exist.
None of that actually helps the OP from doing what they want. The AutoScale plugin doesn’t work on screen resolutions, but individual objects (technically speaking, autoscale doesn’t really help that much).
As for the OP’s question; it looks like you want o position the 2 “health bars” (I’m assuming it’s a health bar) on the top left and the bottom right corners.
I believe that the top left “health bars” are made up of different parts, so I would suggest grouping them all into one frame(so put all the components into one frame that’s about the size of the entire “health bar”). Then you would make the AnchorPoint
of this frame to 0, 0
and the Position
to 0, 0, 0, 0
.
The “health bar” on the bottom right would have an AnchorPoint
of 1, 1
and a position of 1, 0, 1, 0
I’ve made a tutorial about this recently, look into it if you don’t understand my explanations: