vapqrr
(buddy)
August 20, 2021, 12:44am
#1
Hello Robloxians, I’m having a small issue. I have 2 GUIs that appear differently on different resolutions.
Heres what it should look like:
What it looks like on friends display:
I have also done Offsets, but still doesn’t work. I also tried UIAspectRatioConstraint and still won’t work! Please respond ASAP!!!
1 Like
Make sure the frames are positioned using Scale and not Offset. Offset moves frames in pixels, which is why it looks different on different resolutions.
1 Like
vapqrr
(buddy)
August 20, 2021, 1:07am
#3
Yes, the frames are scale not offset!
1 Like
epochzx
(epoch)
August 20, 2021, 1:58am
#4
Use UIAspectRatioConstraints to avoid stretching, and set anchorpoints. Could you show us your explorer?
1 Like
vapqrr
(buddy)
August 20, 2021, 12:54pm
#5
Of course, but with UIAspectRatioConstraints, it moves the position of it on other screens.
1 Like
epochzx
(epoch)
August 20, 2021, 1:04pm
#6
Create a container frame that takes up the space of both the UIs, group the UIs into said container then delete the constraints from inside the Cash/Buttons frames and only put the constraint into the container.
Example:
This should fix any stretching issues without compromising any other part of the UI, and ensure that spacing is not messed up.
2 Likes
vapqrr
(buddy)
August 20, 2021, 1:09pm
#7
Alright, i’ll try that. Thanks!
1 Like
vapqrr
(buddy)
August 20, 2021, 1:14pm
#8
Okay, so it works with the top left and top right! But not the bottoms.
vapqrr
(buddy)
August 21, 2021, 1:11pm
#9
I still need help, please. I did everything and it’s still not working
1 Like
epochzx
(epoch)
August 22, 2021, 2:47am
#10
Could you elaborate on what the issue is?
1 Like