Hello, I have an issue with the scaling (positions) of my GUI.
Image from in-game:
Image from studio emulator:
Everything inside the GUIs has a constraint; their size and position are set by scale, and the GUIs themselves have “IgnoreGuiInset” turned on.
I would be grateful if anyone could give me a tip on how to fix this problem.
1 Like
I think thats just how it looks on studio because the explorer and other stuff are opened? it only matters in game though
No, the second picture is taken from the device emulator.
So you asked about how to fix the problem, but you didn’t say what the problem was.
I can try to help you further with it once you share that with us.
Well, from the pictures attached, there’s a problem with positioning the GUIs. As you can see, the positions of the GUIs seem different then how they look on the Emulator.
Oh. You mean like the spacing in-between them? Try setting their anchor point property to 0.5, 0.5 and repositioning them.
2 Likes
i would use a UILIstLayout for this.
make all of those buttons be parented to a transparent frame with a ratio constraint.
that way the spacing can be equal, on any resolution.
099ersf2
(099ersf2)
June 29, 2025, 5:07pm
8
Change the anchor point to 0.5,0.5.
1 Like
099ersf2
(099ersf2)
June 29, 2025, 5:08pm
9
Actually someone already said that! My bad!
1 Like
I have tried multiple options and I think I found the solution.
I removed the constraints from everything inside the UIs and I anchored them to 0.5, 0.5.
Now it scales how I wanted it to scale both on computer and phone.
system
(system)
Closed
July 13, 2025, 7:32pm
11
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