So 2 weeks ago my laptop was stolen and several other things at home. I do have a data backup for the rbxl file though it’s pretty out of date. (Imagine having backup but it’s on May but now is November) So like it or not I have to remake for the missing things and omg I probably should remake 99% of it.
But while I’m remaking this GUI problem occurs. I wonder why? (This GUI is in the backup file)
If you want your UIStroke to keep the same thickness when changing screen resolution, I think the only way to achieve this is to use Offset for your Text or Image Label… then the stroke will not scale when your Label scales.
to make what you want to do, just select the gui you want to act on, then click on Unit Conversion in the plugin tab, and click position and scale, and the trick’s done. have fun scripting
i already have this since 2020, and the gui is on scale position and size. But the problem is the UIStroke is still offset and this is the only time i have this problem. I never have this problem before.
The GUI was already scaled, but the UIStroke is still offset. The UIStroke will thicken on lower resolution. That’s what I mean. How to scale the UIStroke?