Hey i have created this script but i dont understand why it aint working can someone help me with it
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local frame = script.Parent.Frame
local originalPosition = frame.Position
local tweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out,
-1,
false,
0
)
local movedPosition = originalPosition + UDim2.new(0, 0, 0, 50)
local isMoved = false
local function onKeyPress(input)
if input.KeyCode == Enum.KeyCode.U then
if not isMoved then
local moveTween = TweenService:Create(frame, tweenInfo, {Position = movedPosition})
moveTween:Play()
isMoved = true
else
local returnTween = TweenService:Create(frame, tweenInfo, {Position = originalPosition})
returnTween:Play()
returnTween.Completed:Connect(function()
frame.Visible = false
end)
isMoved = false
end
end
end
UserInputService.InputBegan:Connect(onKeyPress)
Hi, i tried it in studio and it worked. Maybe you put your code in Server Script? Server Scripts cannot detect user’s input, only LocalScrips can do that.
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local frame = script.Parent.Frame
local originalPosition = frame.Position
local tweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out,
0, --This is repeat times, if set value to -1 then it will repeat infinitely
false,
0
)
local movedPosition = originalPosition + UDim2.new(0, 0, 0, 50)
local isMoved = false
local function onKeyPress(input)
if input.KeyCode == Enum.KeyCode.U then
if not isMoved then
frame.Visible = true --Make Frame Visible
local moveTween = TweenService:Create(frame, tweenInfo, {Position = movedPosition})
moveTween:Play()
moveTween.Completed:Wait() --Wait Until Tween Complete
isMoved = true
else
local returnTween = TweenService:Create(frame, tweenInfo, {Position = originalPosition})
returnTween:Play()
returnTween.Completed:Connect(function()
frame.Visible = false
end)
isMoved = false
end
end
end
UserInputService.InputBegan:Connect(onKeyPress)