As displayed in the video below, I’m trying to achieve a GUI Tween to showcase a cooldown of an ability, where in it would ideally not move position but just scale downwards.
I have it so it tweens the position of the frame along with tweening the size but its still not perfect and slightly shifts away anyway. Below I’ve listed the code that I’m using for the Tween, not sure if I’ve done something wrong or should approach creating this effect differently.
local BladeCooldownTween = TweenService:Create(Abilities.CooldownBar, TweenInfo.new(12), {Size = UDim2.new(0, 135, 0, 0), Position = UDim2.new(0.893, 0, 0.597, 0)})
All help is appreciated