Hey, I’m pretty new to scripting and need help with this script. It should replace the placeholder text on my GUI but it doesn’t seem to. I’ve also tried to print what’s in the textlabel after it starts tweening and it says the correct thing, it just doesn’t appear.
local desc = script.Parent.Desc.Text
local title = script.Parent.TextLabel.Text
function ModeName()
wait(5)
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 1 then
desc = "Classic purge. Last one standing wins."
title = "Classic (No Ice)"
end
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 2 then
desc = "Classic purge with an ice border. Last one standing wins, don't get caught in the ice."
title = "Classic (Ice)"
end
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 3 then
desc = "Water will damage you over time. Last one standing wins."
title = "Flood (No Ice)"
end
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 4 then
desc = "Water will damage you over time with an ice border. Last one standing wins, don't get caught in the ice."
title = "Flood (Ice)"
end
script.Parent:TweenPosition(
UDim2.new(0.5, -113,0.921, -62),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Quad,
0.5,
false
)
wait(29)
script.Parent:TweenPosition(
UDim2.new(0.5, -113,0.921, 100),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Quad,
0.5,
false
)
end
game.ReplicatedStorage.OpenScene.OnClientEvent:Connect(ModeName)
local desc = script.Parent.Desc
local title = script.Parent.TextLabel
function ModeName()
wait(5)
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 1 then
desc.Text = "Classic purge. Last one standing wins."
title.Text = "Classic (No Ice)"
end
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 2 then
desc.Text = "Classic purge with an ice border. Last one standing wins, don't get caught in the ice."
title.Text = "Classic (Ice)"
end
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 3 then
desc.Text = "Water will damage you over time. Last one standing wins."
title.Text = "Flood (No Ice)"
end
if script.Parent.Parent.Parent.PurgeMenu.ModeSelect.ModeSelect.Value == 4 then
desc.Text = "Water will damage you over time with an ice border. Last one standing wins, don't get caught in the ice."
title.Text = "Flood (Ice)"
end
script.Parent:TweenPosition(
UDim2.new(0.5, -113,0.921, -62),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Quad,
0.5,
false
)
wait(29)
script.Parent:TweenPosition(
UDim2.new(0.5, -113,0.921, 100),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Quad,
0.5,
false
)
end
game.ReplicatedStorage.OpenScene.OnClientEvent:Connect(ModeName)
I didn’t test the code, so it might have errors but you get the idea.