Guide to Lighting

Lighting can be an essential part of your builds, especially if it mentions being realistic. Let’s dive into the lighting!

Lighting: Properties

Ambient

The color tint of the workspace. This will change the color tint of each BasePart in the workspace.

Brightness

The brightness of the light the objects in the Workspace receive. It might affect the Ambient colors.

Color Shift (Top & Bottom)

The hue of global lighting on the top/bottom surfaces of the object.

EnvironmentSpecularScale & EnvironmentDiffuseScale

How strong each material will reflect, and how the colors of the skybox will add to the Ambient.

GlobalShadows: Toggles all shadows in the workspace.

Outdoor Ambient

Ambient color for outdoors and also for some shadows.

Technology

The methods used to create lighting.

Shadowmap

Creates perfect shadows, but can’t create perfect light sources.

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Future

Pixel-perfect PBR textures and realistic light sources and how each material interacts with it. (PBR Only). Can also make PBR metals reflect realistically.
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Compatibility

Unrealistic, but optimized lighting.

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Voxel

Creates shadows and light sources based on voxels. Shadows might look pixelated

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Geographic Latitude

Affects the sun’s position horizontally relative to the clock time. I recommend to use sun position plugins so that you can just drag the sun to the position where ever you want instead.

Geographic Latitude 0:
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Geographic Latitude 25:
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Clock Time

The clock time based on hours. Decimal numbers mean the minutes.

Time of Day

The time of the day in military/zulu clock format.

Fog Color

The color of the fog. Please use the new Atmosphere object instead.

Fog start and end

The radius where the fog starts/ends. Please use the Atmosphere object instead.

Lighting Objects

These are objects that can help make your lighting feel more alive.

Bloom Effect

Makes your parts blend with the rest of the workspace.
Intensity

How intense the bloom is.

Size

Radius of the bloom in pixels.

Threshold

How bright an object needs to be before applying the bloom. Might affect parts with the material set to Neon.

Sunrays

Adds Sun rays to the Sun with realistic behavior. If your game's time is night time, you can discard this.
Intensity

The opacity of each ray.

Spread

How wide the Sun rays will spread out.

Color Correction

Brightness

The brightness of your screen, not the lighting.

Contrast

Adds more or less contrast to the lighting. Setting this above 1 will give a deep fry effect.

Saturation

How saturated the lighting feels. Setting this to -1 will make everything black and white.

Tint color

The tint of your screen.

Atmosphere

Keep in mind the atmosphere effect will not appear if you have the default skybox.
Density

How dense the atmosphere seems to be. The higher this value, the more of a foggy vibe.

Haze

The haziness of the atmosphere.

Color

The color of the haze.

Decay

The sunset color, due to a phenomenon called scattering.

Glare

How intense the decay color applies to the atmosphere.

Thanks for seeing this guide

I hope it was helpful :)
13 Likes

Not bad of a guide, I was expecting a tutorial on how to make proper lighting lol, and I suggest making this guide detailed and add pictures on what each property would look like.

6 Likes

Roblox already has documentation for this.

2 Likes

I feel like my guide is just explaining properties and stuff

I will try to explain this in more detail in a new post some day