Lighting can be an essential part of your builds, especially if it mentions being realistic. Let’s dive into the lighting!
Lighting: Properties
Ambient
The color tint of the workspace. This will change the color tint of each BasePart in the workspace.
Brightness
The brightness of the light the objects in the Workspace receive. It might affect the Ambient colors.
Color Shift (Top & Bottom)
The hue of global lighting on the top/bottom surfaces of the object.
EnvironmentSpecularScale & EnvironmentDiffuseScale
How strong each material will reflect, and how the colors of the skybox will add to the Ambient.
GlobalShadows: Toggles all shadows in the workspace.
Outdoor Ambient
Ambient color for outdoors and also for some shadows.
Technology
The methods used to create lighting.
Shadowmap
Creates perfect shadows, but can’t create perfect light sources.
Future
Pixel-perfect PBR textures and realistic light sources and how each material interacts with it. (PBR Only). Can also make PBR metals reflect realistically.
Compatibility
Unrealistic, but optimized lighting.
Voxel
Creates shadows and light sources based on voxels. Shadows might look pixelated
Geographic Latitude
Affects the sun’s position horizontally relative to the clock time. I recommend to use sun position plugins so that you can just drag the sun to the position where ever you want instead.
Geographic Latitude 0:
Geographic Latitude 25:
Clock Time
The clock time based on hours. Decimal numbers mean the minutes.
Time of Day
The time of the day in military/zulu clock format.
Fog Color
The color of the fog. Please use the new Atmosphere object instead.
Fog start and end
The radius where the fog starts/ends. Please use the Atmosphere object instead.
Lighting Objects
These are objects that can help make your lighting feel more alive.Bloom Effect
Makes your parts blend with the rest of the workspace.Intensity
How intense the bloom is.
Size
Radius of the bloom in pixels.
Threshold
How bright an object needs to be before applying the bloom. Might affect parts with the material set to Neon
.
Sunrays
Adds Sun rays to the Sun with realistic behavior. If your game's time is night time, you can discard this.Intensity
The opacity of each ray.
Spread
How wide the Sun rays will spread out.
Color Correction
Brightness
The brightness of your screen, not the lighting.
Contrast
Adds more or less contrast to the lighting. Setting this above 1 will give a deep fry effect.
Saturation
How saturated the lighting feels. Setting this to -1 will make everything black and white.
Tint color
The tint of your screen.
Atmosphere
Keep in mind the atmosphere effect will not appear if you have the default skybox.Density
How dense the atmosphere seems to be. The higher this value, the more of a foggy vibe.
Haze
The haziness of the atmosphere.
Color
The color of the haze.
Decay
The sunset color, due to a phenomenon called scattering.
Glare
How intense the decay color applies to the atmosphere.