When I listened to this, I renamed it to “PlaneLaser” it’s still lame. So I thought of this,
“meteordestruct”
Should I just name it to
“destroy meteors”?
When I listened to this, I renamed it to “PlaneLaser” it’s still lame. So I thought of this,
“meteordestruct”
Should I just name it to
“destroy meteors”?
planebeam is original enough and sounds good to me, don’t think too hard about it
edit: actually i like the sound of meteordestruct
ig I’ll rename it to MeteorDestruct.
I finally thought of something new to put on this, Step 9 and Step 8 have been added.
Don’t add any backdoors and making a community.
Is their anything else I should put on here?
Im going to add a music section, as this is another way to make players stay in your game.
Definitely agree with that statement on picking a genre before making your game. The first game I tried making was “original,” but it was really hard to judge it because I couldn’t compare it to anything.
Added a music part to explain why you should add music and how it is a pull factor for a player.
you should add an section “how to keep motivation” pls
I will try to come up with something on the next update time.
I am very appreciated by the huge milestone this post has hit! I will try my best to continue to push out weekly or monthly updates!
Today marks probably the last day I will update this post, because I don’t have much else to say on it.
Im probably going to add a motivation part or a developer group part.
I love you @StarJ3M
I read every single posts that you wrote and I totally agree with all of them (except those that I can’t understand XD)
What parts in specific? I can edit and simplify the ones you don’t understand to help people read it.
I wouldnt really care its just an obby.
Thats just your opinion at the end of the day, but if its a actual hard obby, some people ( other than you ) actually care if there’s skips or not.
I mean, it kinda takes away the point of the game. Plus, it will make your game die out faster.
lol, these do not seem like cons to me. I like working at my own pace and I like to learn everything about Roblox Studio and making games.
Bro right after I start developing a car driving simulator I see this-
Bruh man
This is a great post! In fact, I just wrote an article that covers a lot of these points. The article is called: The Ultimate Guide to Creating a Roblox Game
That’s nice to here :), though I feel like a few of these points may or may not be a bit dated, but I’m pretty lazy to update the post nowadays due to school work, but hopefully more people go to that then this. Also wish I actually had a big game so I can help people out on how to do things like advertising and what-not.
Good luck with your website!