To add on about artists I am referring to gfx not UI here, but when you make a game do NOT have one of your devs make it UNLESS they are very sufficient in that field. It is way better to get them done for a few thousand Robux. I have seen many games flop because there gfx is very unprofessional and nobody clicks on them.
Herd mentality is when you do what others do, following the herd, creating games like sims, clicking games, fps, etc wouldn’t make you stand out, you need something special that people like that could end up giving you a constant cash flow like mm2 and adopt me, etc…
That is true, but for a higher success rate following a trend usually helps. Especially if you are a beginning developer who wants to create a step hold to making better games.
I personally can not get myself to develop games that are “trending”. I get bored fast developing them as its the same old thing just with a new coat of paint.
You may want to add modeler/mesher. I find that in most games that require many meshes, like simulators, fps, etc there will be a builder that may make some models for the build, but then a professional modeler for complicated stuff like food, guns, pets, etc. If you do decide to add this, I would recommend you also giving a side note that the best type of modeler to get is one who also can create textures for their models, or for anything needed. Sometimes you can use roblox textures, but if you wanna make performance better you will need a texturer, who should most likely be the modeler themselves. Oh with those games you showed at the bottom, give the estimated development time to make them. I find a lot of people think they’ll be able to make a front page game in a day, and end up quitting out of frustration. They should be aware how much time it takes to make a real game, which will also help them think through their idea more, and refine it before they start putting effort into it.
Builder is basically a vast term, mesh makers, modelers all fall under the same category. I take a few weeks to make game maps but I will add time and other things that go into the game process.
Interesting intro guide, definitely something to give a loose read.
Then it should be titled that ᅠᅠᅠ ᅠᅠᅠ ᅠᅠᅠ
Nice how you explain strategies thanks! :3
Of course i see this AFTER i finished my game lol. Thanks though this will help a lot for future games!
Yeah man! hope it does, ill be updating it with more examples and ill go more in depth into the topic as alot of people here are criticizing the “lack of information”
thanks but the guide is already informative! cant wait to see it grow.
Personally imo, only the builders and scripters should be receiving a percentage, it is best to contract the other positions because they won’t have to work as hard or often as the other persons.
This is true, but I did take into consideration about when a GFX artist or an Animator chooses to create and fund their own games. so it is only fair they get a percentage on their own game unless they choose to commission the scripters / builders.
Do have any advice on project management? If yes could you add it to the post (I mean planning, organizing and executing things in a timely manner)
What exactly are you looking for interms of project management, because there is multiple things to look at. The set date, team members, payouts and the overall stability of the team
I’m not sure, I just thought it would be a good addition since proper project management seems like a key ingredient to making a game properly.
Great Explanation, It helped me on a road to release my first game
This helped a lot, I just have a question.
I placed many advertisements in my group, but none has gotten a lot of members and I know the reason for it.
It’s how the advertisement looks. It needs to look professional, and very detailed. I just can’t find a good advertisement maker that can make good advertisements for my group.
Do you know any that you can consider for groups?
You should try looking in hiddendevs. There is a channel named #graphics-Hireable. People provide their work and service there and there is a wide variety of artists to choose from. Good luck!