GuiObject picking has an offset in play-test

When right clicking over a GuiObject in UI editing mode outside of play test mode, it picks at the exact position, and returns each overlapping GuiObject in a list.

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However, when you do this inside of play test mode (either through enabling UI editing mode by selecting StarterGui in the explorer, or holding down SHIFT+CTRL+Right mouse button), it will try to pick a pixel far away from the cursor. The cursor also shifts to that location for a frame, then goes back to where you right clicked.

The highlighted circle indicates where I clicked, and the blue arrow indicates the offset.


System Information

CPU: Intel(R) Core™ i7-9700K CPU @ 3.60GHz
Memory: 16.0 GB
GPU: NVIDIA GeForce RTX 4080

Beta Features

Every Beta Feature is enabled except for “Scripts Are Non-Strict By Default”.

Summary

Aerodynamics
Assistant Preview
Dragger QoL Improvements
EditableImage and EditableMesh
Face Capture
Faster Play Solo
Grass Length Customization
Live Animation Creator
Luau Native Code
Material Generator
Material Picker
Multilayer Wrap Fix
New Audio API
New Studio Camera Controls
Notched Screen Support
Path2D Instance
Simulation Pause
Terrain Editor
Texture Generator
UIListLayout Flex Features
Updated Roblox Controls
Video Uploads

Display Info

This issue happens regardless if Monitor 2 is connected or not, though I did not restart my computer, only Studio.
Scale: 100%
Display resolution: (1: 3840x2160, 2: 1920x1080)
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Expected behavior

I expect for the behavior to remain consistent in and out of play test mode.

1 Like

Thanks for the report! We’ll follow up when we have an update for you.