I’m trying to have a gui not respond to events when it is blocked by another gui. I have this set up to go green on MouseEnter, red on MouseLeave. I did the same experiment with InputBegan/InputEnded on the Button with MouseMovement.
How do I make guis not sink input when they’re blocked? Or do I have to manually close windows and ensure buttons never overlap? Here’s an example of this in our game where we have to write custom code to patch it (we do this in many places):