Trying to make an aim system using the devforum resource here: Designing an FPS Framework: Beginner’s guide [PART 2]. However, the code is making my gun turn sideaways. How could I fix this?
hello . Please check that your part’s orientation is the same orientation to your first person arm viewmodel.
how do you do that you may ask?
- select your first person arm viewmodel
- go into properties and find orientation
- copy it
- paste it into the orientation of the camera part
what cause the problem???
Assuming u dont use animation for your gun aim, you prob have a CameraAimPart near the iron sights . When you aim, the script CFrame your gun CameraAimPart to the camera’s CFrame. If the orientation of the part is not parallel to the gun , the camera will be facing somewhere else your like u, look wonky .
what i personally suggest:
Use roblox animation for aiming, idling , ect as it is easier . If anybody here us Animating to aim, you can check out my plugin! Yes it is self promoting . But it is free unless you want to donate to give my plugin some love :DD .
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