For some reason, the animation for my gun is bugged, Inside of the slide going backwards, it’s going sideways. In the animation editor I made it going backwards, The other gun seems to work fine, but the other one is bugged.
How did you connect all the motors?
I used RigEditLite to connect welds and motors.
Do it manually.
Motor6D:
- Right Arm/Torso → Handle
- Handle → Every animatable part (bolt, magazine)
Weld:
- Handle → Every static part (attached to handle, but doesnt move during animation)
Handle should get snapped to limb you have chosen, its completely normal.
Okay, I’ll try this, in a few minutes.
Connect both Right Arm, and Torso to the Handle?
Its either Right Arm or Torso.
Right Arm will make the handle move whenever u move the right arm, Torso will make the gun stay in a single place whenever you move your right arm.
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I don’t know if i’m doing it wrong, or not, but it’s just making the gun look crazy.
You need to adjust your C0 and C1 of your welds.
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