Gun animations being a bit funky

These guns are from prison life, its the gun system and all, I was playing around with it and wanted to add animations so I did.

The idle animation looks like this:

but in testing it looks like this:
image

I think the gun handle is just tilted for the right arm, but the left arm’s animation doesnt fully work and it moves up and down as I walk. In prison life, the left arm holds the barrel of the gun and doesn’t move whilst walking. Any fixes?

This is the part of the GunServer script that I assume is what handles the animations

	local animation = player.Character:WaitForChild("Humanoid"):LoadAnimation(animation)
	animation:Play()
	animation:AdjustSpeed(speed)
	
	tool.Unequipped:Connect(function()
		animation:Stop()
	end)
end)

Help is appreciated as i’ve ran into this problem before whilst attempting to make my own prop guns with animations.

Thanks,
image

Im Guessing AnimationWeightedBlendFix Has Something to do With This

What’s your animation priority?

Where would I find this? I’m not a massive scripter which is why I posted on here


On three dots, click it. Then you will see a stuff titled “Animation Priority”
There’s where animations priority located (This image not perfectly enough so i had to explain :confused: )

Core, i’m assuming i should make it idle?

It worked! Thank you for the excellent help @war44malk

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