Gun Jamming is fun or absolute trash in videogames?

things to consider before i start:

  • my game is pure CO-OP, and the enemies are only npcs.
  • my game is a psychological horror FPS
  • the ammos are rare, so guns will be overpowered
  • even if my game is FPS, guns wont be used alot, and each bullet counts
  • there are more ways to defend yourself, such as grenades and melee

i know that gun jamming is awful, mostly in PvP games, but i want to add more tension and awareness in game by giving a sense of untrust to your weapon.

and i know, guns should respond as quick as possible or else it will be your death, but i want my game style to be more defensive than offensive.

what do you think?

3 Likes

Tbh gun jamming would just be an inconvenience, it happens irl, but it doesn’t have to in games, it just ruins the experience imo, well, if the game is not realistic at least.

Maybe dial down the OP weapons, or maybe include OP npcs idk.

3 Likes

Why recreate an inconvenience that is in real life inside a game? A game is meant to be played for fun, not to simulate real life. If you want to experience real life, go to a shooting range!

not fun when you get sprayed by someone with a machine gun that has endless bullets at least it will limit these guys a little

1 Like

I think it could be a really fun mechanic if you implement it correctly as it could add tension to the game or become a sort of mini conditioning tutorial.

You could jam the gun at scripted moments, so the player knows that they only have the choice to run or use less effective weapons.

Possibly, the players have little trust in their weapon, so it stops them from using it too often, but you’d need to make it punish players for abusing their gun rather than pure RNG. The mechanic would teach the players the importance of saving their rounds.

edit: i didnt read the whole post so i just parroted all your points sorry :sob:

2 Likes

in the end, i reached a conclusion:

i will still implementing the gun jamming, but it will only occur when you’re spamming with the gun.

and before it occurs, the last bullet before the jam will do a special sound as a warning, and the next bullet (after the jam) will do a higher damage

3 Likes

my game is meant to be immersive, and also many other games outside roblox have this “inconvenience” in game

also the “fun” depends by the player (someone prefers obby games, while others horror, and others shooters…)

1 Like

If you want to have an immersive simulated environment, that’s fine. But don’t expect it to be a very fun feature to the game, because most players on Roblox are on the platform to play simple and fun games, not hyper-realistic games. Most ‘realistic’ games fail because Roblox is just not the platform to create realistic games in. If people want to play realistic games, most of the time they do not go for Roblox.

Its not PVP, its against NPCs, not actual players.

OP literally mentioned:

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depends on the context of the game tbh

ah didnt notice that(Sorry for late response i accidently slept)

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in the end, it doesn’t even matter
I had to fall to lose it all
But in the end, it doesn’t even matter