my game is pure CO-OP, and the enemies are only npcs.
my game is a psychological horror FPS
the ammos are rare, so guns will be overpowered
even if my game is FPS, guns wont be used alot, and each bullet counts
there are more ways to defend yourself, such as grenades and melee
i know that gun jamming is awful, mostly in PvP games, but i want to add more tension and awareness in game by giving a sense of untrust to your weapon.
and i know, guns should respond as quick as possible or else it will be your death, but i want my game style to be more defensive than offensive.
Tbh gun jamming would just be an inconvenience, it happens irl, but it doesnât have to in games, it just ruins the experience imo, well, if the game is not realistic at least.
Maybe dial down the OP weapons, or maybe include OP npcs idk.
Why recreate an inconvenience that is in real life inside a game? A game is meant to be played for fun, not to simulate real life. If you want to experience real life, go to a shooting range!
I think it could be a really fun mechanic if you implement it correctly as it could add tension to the game or become a sort of mini conditioning tutorial.
You could jam the gun at scripted moments, so the player knows that they only have the choice to run or use less effective weapons.
Possibly, the players have little trust in their weapon, so it stops them from using it too often, but youâd need to make it punish players for abusing their gun rather than pure RNG. The mechanic would teach the players the importance of saving their rounds.
edit: i didnt read the whole post so i just parroted all your points sorry
If you want to have an immersive simulated environment, thatâs fine. But donât expect it to be a very fun feature to the game, because most players on Roblox are on the platform to play simple and fun games, not hyper-realistic games. Most ârealisticâ games fail because Roblox is just not the platform to create realistic games in. If people want to play realistic games, most of the time they do not go for Roblox.