The Knife and the shotgun was pretty simple for me but the H&K G36 are time-consuming and have many errors and some detail had to be removed or changed due to some error in the studio
the pistol is probably the most time consuming one as I need to take some time for research and Desert Eagle inspiration on how they work while keeping the design original to the original concept I made
Looks way better in Blender, I would work on coloring and adding textures so they have more depth and feel more realistic. Black plastic makes it seem unrealistic and not special.
Overall shape is identifiable, but all the pistol grips require some extra work on. It doesn’t seem comfortable to hold onto them. The scale is distorted from the handle, making them look smaller than the barrel.
He doesn’t have enough money for texture
it’s still a rough demo anyway it’s more for the final touch, it’s his choice if he wants to change the color or order me a texture
This is feedback solely on the knife model you created:
Try to make the handle more round and thicker, it looks too skinny.
The tip of the blade isn’t exactly how a normal knife looks. I can’t really describe it further, just look up a knife model on Google, you’ll see the the blade looks way different.
Try to add more small details, small engravings on the handle could work.
The reason I just let the knife look bland is to limit tri count and so the game won’t waste any processing power and keeping it easy to load (still thanks for the suggestion tho)