yes I know the red guy not holding his AK 74 front grip and it’s due to perspective, even with reference I think wasting 2 hour on one single pose is not worth it
There’s not enough action. Add bullets whizzing by, empty casings rolling across the floor, etc. And speaking of casings…
Why are casings not ejecting from the gun?
From the second angle, it looks like they’re shooting the wall. Add a couple people shooting back.
I know you addressed this, but you should really make them hold the AK-47 the right way.
The AK looks a little too big.
I don’t really like the whole “faceless” trend. Add a face to the girl.
What’s up with his hand?
Why are the guns not shooting bullets?
Other than that, the lighting is excellent and the environment is interesting and well made. Currently, it’s a 6.5/10 but if these things were changed I’d rate in 8.5/10
Looks wonderful and I love the Aesthetic! One thing you could improve is lighting though because it is extremely dark even at full screen brightness. Other all though, really awesome!
I’m not sure about this but
I have always getting complain from people saying my GFX are too dark and stuff in the past, might due to screen filter or something but I have this multiple complain being said and still not know how to fix it and make it look not so dark in different device
As I stated earlier, think is probably the result of the weapons being too large. The AK seems to be the size of a torso and a half, when it should really be slightly shorter than the torso. A simple scale-down and it should be fine.
Many people give Roblox characters weapons with perfectly normal positions.
I would suggest making a main character, For example like a person in the spotlight (Possibly the person shooting the gun) This seems a little vague to me if I saw this on a thumbnail. Great GFX though and I love the lighting