I am trying to replicate a smoke effect on a gun I found in another game.
When the user shoots at a wall, there should be smoke on that wall in the place that they shot. While my system does achieve this, it is extremely delayed and looks really bad. I am using smoke but I’m pretty sure there is a way to do this with ParticleEmitters (if so, then I don’t know how).
My System
Ideal System (From Another Game)
Here is a snippet of my code. Please note that it runs on the server side.
if key == "RayResult" then
local P = Instance.new("Part", val.Instance)
P.Transparency = 1
P.Size = Vector3.new(0.1,0.1,0.1)
P.Position = val.Position
P.Anchored = true
P.CanCollide = false
P.CanTouch = false
P.CanQuery = false
local S = Instance.new("Smoke", P)
S.Opacity = 1
S.Color = Color3.new(0.486275, 0.486275, 0.486275)
S.Size = 0.5
S.RiseVelocity = 1
S.Parent = P
P.Parent = workspace.GunSmokeEffects
Debris:AddItem(P, 2)
Debris:AddItem(S, 2)
end
Any help or ideas are appreciated. I want my system to look like the one from the second video.