Gun System
Introduction
current guns: M4A1, M16A1
features: case ejection, smooth aiming, smooth raycast visualizers for all clients
uses: raycasting
reloading isn’t programmed or animated yet!
configuration has burst mode, automatics mode, spread, animations, and other stuff. It has knockback too and smooth recoil with horizontal and vertical. I am not a good animator so don’t expect the two animations on every gun to be amazing.
Controls
C : Crouch
X : Crawl
Media
Changelog
Changelog
newest to oldest
added flesh hit SFX and particle
by default ADS sensitivity is half of current sensitivity
added m1911
guns go on back or leg
ADS sensitivity change in setting
the end
ok that was my gun system any suggestion or stuff tell me or criticism, tell me.