so I’ve been developing a tracer system inspired by the FE Gun Kit and Deadline, and I’ve run into a unique issue that I can’t seem to resolve.
The problem is with the beams used for “motion blur” in my tracer system. They are breaking into multiple parts, which disrupts the smooth visual effect I’m aiming for. This issue is quite specific, and I haven’t been able to find any similar cases online.
I’ve tried fixing it myself but nothing seems to fix the problem. I suspect that the issue might be related to the CurveSize
parameter of the beams. Adjusting this parameter in the code hasn’t resolved the problem, but I believe it could be a key factor.
I’m reaching out here in hopes that someone might have experienced a similar issue or can offer some guidance on how to resolve it.
If necessary, I can provide the code snippets related to the beams for further analysis. Any help or suggestions would be greatly appreciated!
Thank you in advance for your assistance.