I’ve created a fps hand viewmodel. But the problem now is the guns orientation. The gun is facing the player not infront. Any fix? Cause the gun is attached to the fps viewmodel and when i move the camera the orientation of the gun changes.
Try flipping it then
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ok, check which way its facing, that might be the issue
And how could I do that???
Do you have a Script? Did you check where the Front of the viewmodel is?
No
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try to use player.Character.HumanoidRootPart.CFrame.LookVector * 2
Gun is still flipped, like the top part of the gun is facing down
are you sure that top part is welded to body
There is just 1 part, the gun mesh
try to put -2 then instead of 2
Turns out the holding animation was the problem!
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