
So, this is rather hard to explain. I’m making an FPS system with viewmodel arms, the view model part works great, gun deals damage, and yeah; however, I’m wanting to put the physical model of the gun into the tool. However, when I do that, it is at a position that I didn’t set it to; so I attempted to fix it by adding a “ChangeGunPos” script.
In the “ChangeGunPos” script, this is what I wrote.
script.Parent.Handle:FindFirstChild("Handle").Position = Vector3.new(script.Parent.Handle.Position)
I put the gun handle inside of the tool handle. Completely unsure if that’s the problem or if it’s completely something else.
Any suggestions?