Button to open the terminal panel.
GENERAL:
Defend Group & Raid Group:
Set the values for what group is defending and raiding.
DETECT Buttons:
Will try to detect what group is defending and raiding and automatically input the value.
Defender & Raider Cap:
Set the amount of players allowed for each team.
START TIME:
The amount of time for Phase 1.
START RAID:
Will start the defense/raid where players will go through a series of cutscenes of a team’s leaders and drop down of all the players similar to TRA’s.
END RAID:
Will end the defense/raid. (Not functional at this moment.)
PHASE 1:
Capture Time:
How long raiders have to be in control of the terminal.
Capture Speed:
How long it takes for the terminal to cap.
(Multiple players on it speeds it up.)
Rollback:
Defenders de-cap time. When universal with capture time, the term will reset fully to 0.
Time Gain:
The additional amount of time raiders get for Phase 2.
PHASE 2:
Payload Speed:
How fast the payload will move.
(Up to 3 players on the payload will make it go max speed).
Time Gain:
How much additional time raiders get for Phase 3.
Dam Door (Not configurable):
Dam door is the door you will meet when payload reaches the entrance of the dam.
The set damage is X.
PHASE 3:
Capture Time:
How much time raiders will have to keep control of the terminal to win the raid.
Capture Speed:
How fast the terminal will capture.
(More players on cap will speed this time.)
Rollback:
The de-cap for defenders when they take control of the terminal from raiders.
(When universal with Capture time will de-cap fully to 0.)
(On Snow Core defenses when over-time is reached rollback is changed to match Capture time and the terminal will instantly de-cap to 0.)
Will open a panel that allows you to go through any player and see their movement of their mouse and where other players they see are on their client with a red humanoid.
Let’s you view the hitboxes of people on the inputted user’s client.