Hair accessories breaking textures for entire rig

Any hair accessory on the custom characters I have causes all of the textures to default to gray. They weren’t like this about a month ago, but since I came back they’re all weird now.

Removing the hair accessories in the character model makes all the other textures go back to normal. I’ve never seen anything like this. Please help.

Edit: Spawning in as a normal Roblox avatar works fine, this appears to only affect custom ones I add via scripts. Facial hair isn’t affected. Furthermore, removing the hair in studio then undoing it (ctrl + z) only sometimes removes the textures; it is inconsistent.

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thats interesting, does copying and pasting the models to a new baseplate do anything?

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Just tried it, still has the same exact issue. Though it looks like facial hair isn’t affected.

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Found the issue. I was always loading this texture incorrectly, Roblox just started having problems about it now. The texture doesn’t have any transparency mapping, so it doesn’t work how I want it to.

Correct code posted below the picture, I needed the rbxassetid://

mesh = loadedHair.Handle:FindFirstChildWhichIsA("SpecialMesh")
mesh.TextureId = "rbxassetid://653059989"
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