"Hand Up" Animation not showing for other players on tools

Hi there! To get straight too it, I’ve been trying to make some random tools for my game my friend can mess around with. I gave it to her and it wasn’t going to her avatars hand at first. I then added the QPerfectionWeld script and it finally did. But I then realised her avatars hand wasn’t “up” like every normal tool. Her hand was just laying down walking with her animation. On her side though it was perfectly fine. I have no idea what it could be. It was also doing it with my other tools but some of them don’t have scripts. I’m not sure what it could be.

EDIT: If this is in the wrong place, please tell me. :slight_smile:

Is there a part in the tool named Handle?

Yes. Ugh this character limit is annoying.

Are all the other parts welded to the handle?

Would QPerfection handle that or no?

It should but try using Rig edit lite it has weld capabilities and you can make sure it welds all the parts directly to the handle.

I made the parts into a union then just welded that to the handle. I then tested it in-game and if you hold it without walking it is fine. But once you walk around it will just follow your animation and not stay as the regular “hand up” tool animation.

This is how it looks on my side. She says her side is perfectly fine. She also told me when I walk around and hold the same tool it looks normal for her. I’m really confused, all my tools do this. I even got one from the tool box and just changed the length of it and the handle it also does the same thing. Would it be a plugin?

image

Probably has something to do with the animation priority

Or is it a default animation? If it is a custom one then its probably the animation priority

That isn’t it. It had no animation on it, I added a animation on later but it was doing it before I added the animation.

Try seeing what happens with just a handle

I’ll try it within my game, and within the regular baseplate. I’ll let you know what happends whenever I can.