![WF|200x200](upload://cBHQcpN3ELeZCSmAF27XP4shn7.png "World Federation")
Official World Federation Members' Guide (Seventh Edition)
Table of Contents
01: Introduction02: Basic Rules
03: Ranks & Promotions
03a: Low Ranks [LR]
03b: Middle Ranks [MR]
03c: High Ranks [HR]
03d: Non-Ranks & Roles [NR]
03e: Rank Promotion Requirements
04: Uniform Protocol
04a: Limited Uniforms
04b: Retired Uniforms
05: Divisions
05a: Official Divisions
05b: Unofficial Divisions
06: Active Places
06a: Training Facilities
06b: Bases
07: Eras & Timeline
01: Introduction
- World Federation was originally founded in 1945 after WWII as the Peace Federation, an alliance whose mission was to obtain world peace. The project was renamed to World Federation in 2065, and by 2074 190 of the 196 countries of the world were part of the alliance. A major manufacturing era of advanced weapon, vehicle and space technology followed, and to this day, in the year 2100, World Federation stays vigilant, armed to the teeth and ready to eradicate those who threaten peace.
02: Basic Rules
Every member who fails to abide by World Federation's rules are subject to forms of punishment such as rank credit penalty, suspension, demotion and exile by the high ranking officers. Rules in WF are not limited to the following basic list.
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01: Obey and respect the orders of commanding superiors
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02: Respect fellow members, allies and enemies
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03: Never flame or troll at any WF event or while in uniform
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04: Consistently use correct grammar, spelling and punctuation
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05: Do not ask for rank credits, promotions or recommendations
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06: Follow proper uniform protocol when attending any WF event
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07: Leave negotiating relationships with other clans to official WF ambassadors
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08: No exploiting, glitching or any form of cheating at all WF places and events
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09: Never leave a raid, defense or training without approval from an officer
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10: Never raid in World Federation's name or uniform unless it is official
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11: Do not raid or defend against World Federation or allies
03: Ranks & Promotions
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The ranks in WF indicate your progress in World Federation and or authority. Ranks in World Federation are earned through activity, respect and skill. They are structured after the US Army’s ranks and are broken up into four categories and two subcategories; Low Rank [LR], Mid Rank [MR], High Rank [HR] and Non-Rank [NR]. Non-officer rank and officer rank, which begins at First Sergeant.
03a: Low Ranks [LR]
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Low ranks are where all members start. They have no authority and have no responsibilities or expectations other than to be active and abide by the rules.
1. Recruit
An accepted member and the first step toward greatness.
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Authority:
2. Private
A member that has shown activity in the group.
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Authority:
3. Private E-2
A member that has shown increased activity in the group.
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Authority:
4. Private First Class
Reaching this rank is the first milestone in trust.
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Authority:
5. Specialist
An experienced and combat-hardened soldier.
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Authority:
03b: Middle Ranks [MR]
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Middle ranked members are given opportunities to show leadership qualities to potentially become officers. If this is not desired, the middle ranks are as far along in rank progression a member can go. MRs are held to a higher expectation of maturity.
- May be chosen to assist trainings
- May be chosen to assist trainings
- May give orders to lower ranks in-game as long as it doesn't contradict or interfere with orders from a higher rank.
- May be chosen to assist trainings
- May lead a non-war raid/defense with granted permission from a General
- May give orders to lower ranks in-game as long as it doesn't contradict or interfere with orders from a higher rank.
- May be chosen to assist trainings
- May lead a non-war raid/defense with granted permission from a Captain+
- May host trainings/practice raids
- May give announcements
- May award rank credits
- May give suspension recommendations
- May give orders to lower ranks in-game as long as it doesn't contradict or interfere with orders from a higher rank.
- May be chosen to assist trainings
- May lead a raid against official enemy groups*
- May host trainings/practice raids
- May give announcements
- May award rank credits
- May promote members up to Sergeant
- May give recommendations
- May suspend LRs and MRs
- May give orders to lower ranks in-game as long as it doesn't contradict or interfere with orders from a higher rank.
- May be chosen to assist trainings
- May lead a raid against official enemy groups*
- May independently organize raids against inconsequential clans
- May host trainings/practice raids
- May give announcements
- May award rank credits
- May promote members up to First Sergeant
- May give recommendations
- May suspend LRs and MRs
- May give orders to lower ranks in-game as long as it doesn't contradict or interfere with orders from a higher rank.
- May be chosen to assist trainings
- May independently lead a raid against official enemy groups
- May officially represent WF and manage relationships with other groups
- May host trainings/practice raids
- May give announcements
- May award rank credits
- May promote members up to First Sergeant
- May give recommendations
- May suspend LRs and MRs
- May give orders to lower ranks in-game as long as it doesn't contradict or interfere with orders from a higher rank.
- May be chosen to assist trainings
- May independently lead a raid against other groups
- May officially represent WF and manage relationships with other groups
- May host trainings/practice raids
- May give announcements
- May award rank credits
- May promote members up to First Sergeant
- May give recommendations
- May suspend members below Major
- May give orders to lower ranks in-game as long as it doesn't contradict or interfere with orders from a higher rank.
- May be chosen to assist trainings
- May independently lead a raid against other groups
- May officially represent WF and manage relationships with other groups
- May host trainings/practice raids
- May give announcements
- May award rank credits
- May promote members up to Captain
- May give recommendations
- May suspend members below Colonel
- May exile LRs & MRs
- No more authority than a non-member and cannot enter WF places.
- May request support for a raid/defense from Captain+
- May command non-officers
- No authority
6. Lance Corporal
The first rank that formally has an opportunity to demonstrate leadership.
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Authority:
7. Corporal
The second rank that formally has an opportunity to demonstrate leadership.
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Authority:
8. Sergeant
Without a doubt an experienced WF soldier, but has also performed well enough to get the attention and favor of a high ranking officer.
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Authority:
9. First Sergeant
A First Sergeant is an HR officer in training.
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Authority:
03c: High Ranks [HR]
10. Lieutenant
A Lieutenant has spent much time as a First Sergeant and has invoked confidence in his abilities and trustworthiness.
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Authority:
11. Captain
An officer with great skill in leadership and combat.
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Authority:
12. Major
A Major has proven to be able to properly represent WF and have good judgement.
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Authority:
13. Colonel
A Colonel knows WF inside and out and is trusted to manage newer high ranking officers.
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Authority:
14. General
Unwavering loyalty and has worked toward World Federation's success for years.
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Authority:
03d: Non-Ranks & Roles
a. Suspended
A member who has made one or more rule violations to the extent of temporary dismissal.
b. Allied Ambassador
An official representative from a group allied to World Federation.
c. Retired Veteran
An honorable HR who can no longer actively serve World Federation.
d. Developer
A scripter/builder dedicated to assigned development tasks.
03e: Rank Promotion Requirements
All the ranks up to Corporal are obtained by acquiring a respective amount of rank credits. Rank credits are given out to members who attended events as an indication of where they are in their rank advancement progress. The amount given is up to the training and may range from 5 to 15 credits depending on an individual’s performance. Certain ranks require formal recommendations from HRs in addition to the required amount of credits.
Ranking up as an HR depends on the need for, and trust one has gained. They are ultimately appointed by the General of the Army while often being recommended by other HRs.
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Recruit: Enlist in World Federation
04: Uniform Protocol
Members are required to wear a WF uniform to every official WF event unless instructed otherwise. Uniform shirt and pants cannot be mixed; the shirt must have the correct matching pants. Packages cannot be worn with the uniform, you must be default Robloxian 1.0. If a member is not able to afford a uniform, then they may apply for a paid one while being at least the rank of Private First Class by notifying a High Rank. Otherwise what you are wearing must be approved by your commanding officer.
04a: Limited Uniforms
Limited edition variants of the WF uniform are allowed to be worn just as the standard uniform unless restrictions are specified in their description. Under certain circumstances, an officer may command that you only wear the standard uniform. If you do not yet own the standard armor, you are not allowed to purchase a limited uniform.
04b: Retired Uniforms
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Past WF uniforms may only be worn as a temporary solution to not owning the current one. However, if you are in possession of the Mk. III armor, you are allowed to wear it out of preference due to its similarity. This exception does not apply to limited Mk. III uniforms.
05: Divisions
There are two different kinds of divisions of World Federation: official and unofficial. Official divisions are those that are legitimate groups and are joinable. Unofficial divisions are those that are not joinable groups used for reference and lore. A division must be approved by the General of the Army for it to be considered either of these statuses.
05a: Official Divisions
05a1: World Federation Council
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What used to be a group of MR and HR members that gathered to discuss important matters in WF. This division has been retired due to there being more effective means of communication. It is now only used for representation.
05a2: World Federation Marine Corps
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The super-soldiers of WF. Where the elites are, and those who are striving to be. This division is inactive and will return in the future.
05b: Unofficial Divisions
05b1: World Federation Industries
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The manufacturing and production division of WF.
05b2: World Federation Ambassador Program
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A group of select individuals who are the first choice in representing WF to other groups.
06: Active Places
- World Federation places fall under either bases or training facilities. Active and inactive places are categorized by whether they are ready to be used.
06b: Bases
Nachahmer:
Nachahmer is World Federation’s main base. A gun loadout is used here and raids must be scheduled and approved by a Captain+.
Winter Nachahmer:
A snowy reskin of Nachahmer and slightly altered map in terms of strategy. A sword loadout is used here and must be scheduled and approved by a Captain+.
07: Eras & Timeline
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In World Federation eras represent periods in WF's timeline. They are determined by major changes in assets and protocol.