Hey there, I’m scripting a handcuff system, and seem to keep having issues with the welding. Whenever I create a weld, it works just as you’d expect, and weld’s one person to another. The issue is that when one person dies, the other does as well.
I have been looking for a bypass like adding parts that weld in workspace, Motor6d, etc. Alternative options like Align Position/Orientation and constantly offsetting position will not work because it looks sloppy and there is a player desync on either server or client side depending on the method.
Thanks to @iotalua:
Issue may be fixed by using Align Position and Orientation and giving network ownership of the victim’s HumanoidRootPart to the player. Solution fixes latency issues and looks clean.