Currently I have my player data as a bunch of values stored in folders under the player. This is however getting rather messy as I need an increasing number of values to store all the necessary information.
Is there another way to store data that replicates to the client when changed from the server?
ModuleScripts are a much better option and is definitely what Roblox is trying to lean developers towards. In my experience _G. is less efficient, causes lag and is less favorable.
Not if your only using it on the server. I only use it on the server for storing data unless an exploiter inserts a backdoor in my game, which even if they did i dont think they’d have intentions of hijjacking when they can do a whole load of other things with access to the server