Handling quick dash on client causes client loading info message to pop up

when handling this on the server it works fine except for the dash does not replicate to other clients (least in local testing) which does not make sense to me at all…

now i’m handling the dash on the client and i get this “client is loading” pop up. the dash is laggy and doesn’t seem to work properly. am not sure what could be causing this.

i am using linear velocity and align orientation.

a player activates dash by pressing one of the 4 movements keys twice quickly (using context active service :bind to action set priority). i then fire a remote function using knit to check if there’s aa cooldown and if the player can dash.

if player can dash i perform dash on client.

none of this seems problematic to me. not sure what is causing this. please let me know if you any idea.

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the fix for this was not using humanoid.MoveDirection and using another type of direction. like look vector of the root part. but i am using direction associated with camera atm.

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