Handling story driven multiplayer games where members of the team progress at different speeds

Does anyone have any advice on handling situations where players progress through a story-driven game at different paces? For example, say a team of 3 players has to get from location A to B. Two players, who have played the game before, reach location B very quickly. The third player, who is new to the game, lags behind. Here are some approaches I’ve considered so far:

  • Wait for the third player to catch up
  • Teleport the third player ahead to them
  • Punish the third player for progressing too slowly (e.g. start draining health or start a timer)
  • Allow the two players to progress without the third player

you could try:

if possible, balance the teams based on the experience level of the players. pairing less experienced players with more experienced ones can help ensure everyone progresses at a similar pace

tutorials for new players

dynamic difficulty adjustment, if a player is slower, the game could become easier for them, like less enemies or stuff

could even make the player faster

punishing players is bad cuz if a kid (ipad kid) is playing it, and they die due to that mechanic, they will immediately rage and drop a big dislike on your game and never play it again (most of the time)

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