I’m attempting to make a claw machine and I’m using the rope constraint to hold the claw up. the rope works fine… mostly. The issue I’m having is that it’s way too shaky and wobbly, even when I’m not moving. I’ve tried using align position, align rotation, downward forces, custom density, and even manually setting velocity, yet so far nothing gave me the results I wanted, so far everything resulted in making the game feel laggy/buggy/inconsistent. I’ve tried searching for possible solutions, but all the search results I have found are about how to add wobble/shake to things, not get rid of wobble/shake from ropes. this doesn’t seem like a common issue, I have no clue what I’m doing wrong.
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Create 2 rope constraints or 4 to make it even better and place them on the edges
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