The lighting could be fixed by clicking on the floor and adding a surface light then putting the face ton the top
You have some good developing skills I must say! However, try adding more detail into your building? It looks a bit plain…
Okay TYSM for the advice I really appreciate it
Ok thank you I’ll make sure I add that
Maybe change the shape up a bit? A rectangle is rather plain to look at.
Wow this is nice.
I think you should uncheck global shadows.I kinda don’t like the shadows.
Other the other side it is nice and perfect.
Do you mind taking close screenshots of the interior so we could get a good look at everything? Maybe add different materials and warmer colors consider adding a few other lively plants or a some trees along the building with some seating in the front of it however this is just my opinion.
You seem to have a nice layout, however I feel like it’s still in development maybe consider finishing it up by placing textures and materials featuring seating and vegetation around the build at the moment it’s a pretty good start maybe throw some windows with a door and frames on it.
Like i said before. The front of the cafe is the most important part. Here you want a strong atmosphere, but that depends on the overall theme your going for. Going off of what you have created, you should have more seating around the area, maybe include some umbrellas connected to the table near the door and various seating places something that’ll make the cafe less empty and unfinished.
Ok I sent pictures of the interior, ok I’ll do that thank your for the advice
Thank you so much for the advice I’ll put it to good use!!
Okay I will do that thank you!
This is not bad, I have a few corrections but other than that it is a fairly nice build.
- I would not recommend using neon for lighting, you can input a ‘spotlight’ or ‘surface light’ to the part and this would actually admit light.
- I would also not recommend using the standard roblox wood texture - you can use another wood texture or carpet by typing ‘textures’ into the toolbox, the first one is a very nice texture pack.
- I’d also recommend adding in some more windows - you could use unions for these, or just place parts around the windows.
- Finally, I believe the game would need a bit more ‘lighting up’, by adding more colours - you could change the colour of the flooring, walls, roof, menus, counters, chairs, tables etc.
Btw, your cafe has some free models, for instance the place where people go up to order that has the glass cases full of donuts. Next time tell us in the description that you used some FMs, don’t credit it to be all your own work. Good luck
The neon in the lamp is too bright. Try increasing the transparency a bit or darker the color to reduce the lightning intensifiness.
There is a lot of open space that just looks kinda weird, the lighting doesn’t help much easier. I recommend filling empty space, or makin the place a little smaller. There are tons of chars, but you have to walk the the complete back of the room, which if you’re anything like me… that’s a lot of work
Not really. It’s very bland and disorganized.
It’s quite box-like. I’d suggest making some add-ons on the side to make it look more advanced and less square. The counter, I feel, should be one long line rather than have divots in between like each register. At the front, I would go from the cobblestone texture to the concrete texture. Also, the lights in some spots are coming together to make it seem really bright which in my opinion does not look attractive, especially with white plastic parts nearby because they reflect it like crazy. You should also add support beams inside or some greenery.
It feels really dark, maybe add glass on the ceiling to bring in more light, or set the roof’s castshadows property to false.
Why are you replying to me with that?
Nice build, but maybe change the floor to tile and add a surface light on the ceiling to fix the lighting.