Hat accessory texture buggy

so i’ve just made an accessory and want to test it before i pay the big bucks and upload it. i’ve noticed that upon pasting the accessory into a rig, the texture seems to bug out. i have re-exported and reuploaded the mesh and texture and it still bugs out.


below is what it is supposed to look like.
image
would appreciate an explanation for why this could be happening and how it can be prevented.

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I think it’s being crunched out by rendering artefacts that decreases quality on distance, probably. The behavior of this isn’t really certain.

yeah this is quite weird. doing a playtest right now, and as soon as i put the hat into my avatar, the texture fixed itself on the rigs. however when i zoom in and then out the texture breaks on my avatar.

don’t know if this will help but i believe it’d be worth a try?
a screenshot of the UV mapping
image

it was indeed actually the positioning of the vertices on the right being outside of the texture. the issue has now been resolved.

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