Hat not texturing properly

I have created this top hat, which has 3 main parts: the base, the band and the top.
Originally, I created the hat incorrectly, I used materials instead of textures. I now want to use this as a textured Roblox hat for a game, but I can’t paint it to look like the original because when painting the band, it also paints the rest of the hat, like in the video below. How would I get the hat to look like this:


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It is because the UVs is intercepting. You need to learn about UV unwrapping first.

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UV unwrap i guess, i dont know much about it

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ok so there’s 2 ways to go about this
1(quick way, not really properly done :>):
colour half your texture black and half blue
head to the UV editor
select the faces that you want to be black in edit mode (should be on the right side window)
press (a) on the UV editor (left-hand side window)
when you’ve got them selected, press (s) then (0)
it should look like a dot.
(g) to move it over to the black side
repeat for the blue side c:

2 uv unwrap it c: (proper way):
option select some vertices (select where you want them to be “unwrapped” essentially)
press (u) then mark seams
press (u) again and unwrap
now you can start texture painting c:

ahh sorry abt the messiness
anyways good luck c:

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