Hat texture messes up when equipped to a dummy

The texture of my hat looks perfectly fine until equipped.


Before

After

It’s even worse on an r6 character

I tried to recreate the UV but no luck, it’s exactly the same.

This is my first time making a hat and I’m pretty new to modelling.

Poke! still having this issue :stuck_out_tongue:

Texture are compressed on R6. Try it on an r15 rig

Oh wait you did. Umm, its hard to tell anyway. Could be UV sizes?

No idea… how do I check the UV size?