Hi, I’m having an issue where hats go translucent when importing them to blender. I looked at various other posts on the DevForum and YouTube videos, but none of them seem to work for me. Does anyone know of another way not mentioned below I can fix this problem? I have tried deleting the extra node and re-importing the texture. I have also tried disabling “Use Nodes” and setting the base color type to image texture and selecting the texture file, this also did not help. Everything renders as expected in Cycles, with no tweaking. I’d like to be able to use Eevee, though, as I am starting to do GFX commissions and would like to be able to quickly render things to ask for opinions on changes before switching to Cycles for the final render. I’ve attached screenshots and the Blender file affected by this issue below. Thanks for the help!
Blender File:
translucentError.blend (2.1 MB)
Texture Node View:
Eevee View:
Cycles View:
PS: This specific character was exported from the Blender animations plugin for studio, but I have also encountered the same issue with various rigs such as Paint Rig and one of Matt RBX’s rigs.