Hi, I’m trying to have a clone mimic the animations of a player (client sided). Here’s my current attempt with Motor6Ds:
task:give(main.RunService.RenderStepped:Connect(function()
for _, clone in pairs(playerClones) do
for _, motorToCopy in pairs(targetPlayerMotors) do
if motorToCopy.Parent ~= nil then
print("Mimic motor (1): ", motorToCopy.Name)
local motor = clone:FindFirstChild(motorToCopy.Name, true)
if motor then
print("Mimic motor (2): ", motorToCopy.Name)
--motor.C0 = motorToCopy.C0
--motor.C1 = motorToCopy.C1
motor:SetDesiredAngle(motorToCopy.CurrentAngle)
end
end
end
end
end))
(Result: nothing happens, same when setting DesiredAngle, C1 and C2)
This was a bit of a pot shot since I don’t actually know much about Motor6Ds. Can any small tweaks fix this, or do I need to approach this different entirely?