So I wish to create a system in which one player can make enemies appear on the other player’s screen, but only on his screen.
The only way I can think of making this work is having the local script from player A trigger a server-side script which then triggers a local script for player B, however I am unsure of how to make the server-side script trigger a client side script for player B.
The enemies in question are in replicated storage and cloning them should be no problem.
So as the title implies: I am stumped on how to make a player trigger a client-side script for another player effectively.