Have a player trigger a localscript/client-side script for another player's client

So I wish to create a system in which one player can make enemies appear on the other player’s screen, but only on his screen.
The only way I can think of making this work is having the local script from player A trigger a server-side script which then triggers a local script for player B, however I am unsure of how to make the server-side script trigger a client side script for player B.
The enemies in question are in replicated storage and cloning them should be no problem.

So as the title implies: I am stumped on how to make a player trigger a client-side script for another player effectively.

you could use RemoteEvents for this :)! first fire from player A to server, then from server fire to player B here’s some documentation

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Yep, that’s exactly what it was looking for! The “Server to Client” section helps a lot! Thank you!

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