Have a Question

hello my name is fried and I have a problem/question whatever you want to call it.

so basically what I’m asking here is should I hire a musical artist (amazing music btw I’ve seen those portfolios) from the beginning or should I use music from the toolbox and credit those artists in the description? then as time progresses if I gain any robux from that game then hire musical artists and pay them? or? HELP, I really need a answer.

thank you for reading,
fried

2 Likes

Hiring composers over using toolbox audio assets is much more preferable. I personally love games with unique sounds and music.

Hiring a composer is also much more advantageous because you can have the sounds and music you want personalised as much as you would want. You don’t have that advantage with toolbox audio assets.

Ultimately, the choice is yours.

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If you want original music, go with someone to make it for you. Or you can make music.
(I can do this for free, not the greatest though.) Sorry for the plug

If you want music from the toolbox, I suggest using audio that Roblox has released so you don’t get copyrighted, or something along those lines.

yes, Hiring would be would be the better choice but I’m not that rich and i’ve heard that some charge 30 seconds for 1-2k ik its really hard to make music so understandable. I guess I’ll try to hire.

right, gotta watch out for that copyright.