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What do you want to achieve?
I have a shop GUI script that loops through a folder with models I want to display in my shop, creates a CFrame, camera, and parents it to the ViewportFrame, and displays the model. I wanted the model to spin around, and researched that it is recommended to spin the camera rather then the model instead.
I searched around, and inside the loop that goes through each model in my folder and does the code to display it on my GUI, I have this which I copied from a video on how to make it spin.
local c = 0
game:GetService("RunService").Heartbeat:Connect(function()
local cframe = modelPreview.CFrame * CFrame.Angles(0, math.rad(c), 0) * CFrame.new(0, 0, -4)
cframe = CFrame.new(cframe.p, modelPreview.Position)
vf.CurrentCamera.CFrame = cframe;
if c < 360 then
if c < 90 then
c = c + 1
elseif c > 90 and c < 270 then
c = c + 2
else
c = c + 1
end
elseif c >= 360 then
c = 0
end
end)
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What is the issue?
Is using this method heavy on the server? The reason I have the weird if c < 360 and c > 90 etc… is because I want the front of the model to turn slowly, and once it reaches a certain angle to spin faster back until it shows the front of the model, which then it slows down to show.
Am I putting a lot of stress on the server through this method? Any better recommended methods out there?