Having body movers on the server for things that have collision can and will cause many network transfers, which will cause jitter and often be inconsistent. One solution could be to have the body movers and the touch function on the client side by using a script.
EDIT: You can disable network transferring automatically with a script, this will probably be the more viable solution.
Call :SetNetworkOwner() on the part.
Thank you! Yes, I was thinking the answer would be something like this!
How do I set it to everyone’s client individually, instead of just setting it to one person. You can’t set network ownership from the the client can you?