Having a problem with robloxes default animations [Solved]

I am trying to have it so that when I equip my weapon I have my custom animations play and when I unequip it, the animations go back to the default roblox ones. Problem is once I have gone back to the default roblox ones, my character get’s stuck doing the default walk animation and run animation simultaneously. I have tried stopping it with the console but that does not work.

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Set the humanoid state type to idle after you change the animations back,

There is no idle option for :ChangeState()

Sorry, I meant change the state type to getting up. Changing the state type to basically anything should work.

Turns out I was overcomplicating things a lot and have now just let the animation priorities take control of the situation. Works perfectly now.

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