1- What are you attempting to achieve?
I want to fix the Invisible faces
2- What is the issue?
i know that i can flip the face/normals in blender but it wont work, i noticed that not the hole face is Invisible only part of it, i don’t know why this is happening but i don’t think it has anything to do with flipping the face/normals, i didn’t have this problem at first i always used to flip the normals for the Invisible faces then it will work but now half of the face is Invisible even if i flip it.
3- What solutions have you tried so far?
i tried fliping the normal for the Invisible face
i tried deleting the face and make a new one
i have no idea what is happening, this problem is getting annoying every thing i modeled is now turning like this, so please does any one know any solution for this?
Alternatively, select everything with A and then Shift N, which automatically corrects the normals. Though its good to check with face orientation, if it some how didn’t work.
Look’s Good. Now import it once again as an obj or a fbx file. Then Insert it into roblox by using the game explorer, (Found in view) select meshes, then add assets, then find file, then double click on it.
Maybe something went wrong while porting it to Studio. Try re exporting your mesh and re importing it.
Might sound dumb, but your last resort could be to copy the object, open a new .blend file and pasting it in. Followed by exporting and importing.