I have a morph that is a full body morph and it works fine, but now I want to add a mesh skirt to it but I am not sure how to add it into the morph.
⚠️ Warning ⚠️
I’m only trying to help
This code was made by AI
To add a mesh skirt to a morph in Roblox, you can follow these steps:
- Import your mesh skirt into Roblox Studio by going to the “Insert” tab and clicking “Mesh”.
- Create a new part in your place and name it “Skirt”.
- Position and rotate the skirt so that it is in the desired location on your character’s body.
- Parent the skirt to the character’s body by selecting the skirt and then selecting the body part in the “Hierarchy” tab.
- In the “Properties” tab, find the “Custom Mesh” field and select your imported mesh from the dropdown menu.
- Create a new morph target for your character’s body that includes the skirt. To do this, select the character’s body in the “Hierarchy” tab and then click the “Create” button in the “Morphs” section of the “Properties” tab. Name the morph target “Skirt”.
- In the morph target, use the “Weight” sliders to control how much of the skirt is visible. For example, you can set the weight of the skirt morph to 0 to hide the skirt, or set it to 1 to make the skirt fully visible.
- Test your morph by using the morph target in your character’s animation or by using the morph target in a script.
I hope this helps! Let me know if you have any further questions.
I’m stuck at “In the “Properties” tab, find the “Custom Mesh” field and select your imported mesh from the dropdown menu.”
I cant tell to what item you want me to go into properties for I assumed “Skirt” and still couldn’t find anything called Custom Mesh. Also I should have added that the mesh skirt is from the toolbox and not imported from Blender or anything like that.
⚠️ Warning ⚠️
I’m only trying to help
This code was made by AI
I apologize for the confusion. To add a mesh from the Roblox library (the toolbox) to your character as a skirt, you can follow these steps:
- In the “Insert” tab, click on “Model” and search for the mesh skirt you want to use.
- Click on the mesh to insert it into your place.
- Create a new part in your place and name it “Skirt”.
- Position and rotate the skirt so that it is in the desired location on your character’s body.
- Parent the skirt to the character’s body by selecting the skirt and then selecting the body part in the “Hierarchy” tab.
- In the “Properties” tab, find the “Mesh” field and select your imported mesh from the dropdown menu.
- Create a new morph target for your character’s body that includes the skirt. To do this, select the character’s body in the “Hierarchy” tab and then click the “Create” button in the “Morphs” section of the “Properties” tab. Name the morph target “Skirt”.
- In the morph target, use the “Weight” sliders to control how much of the skirt is visible. For example, you can set the weight of the skirt morph to 0 to hide the skirt, or set it to 1 to make the skirt fully visible.
- Test your morph by using the morph target in your character’s animation or by using the morph target in a script.
I hope this helps! Let me know if you have any further questions.
I don’t think this is the right category, as you are not actually asking about editing the script the morph uses. This could possibly be categorized under #help-and-feedback:building-support?
Anyways…
The skirt mesh can be added to the morph itself. How is your morph set up? If your morph model is separated into other models such as “Torso”, look for the appropriate part and parent your skirt mesh under it.
If you’re unsure, you can send a screenshot of the morph’s contents as it appears in the explorer.
Ah. Does the script clone the model into the player’s character?
If it does, you can simply weld the skirt onto the LowerTorso. Select the LowerTorso and skirt mesh, find the MODEL tab on the top of your screen, and locate the weld button. Looks like this:
Upon clicking the weld button, it should automatically weld the two items. Then, parent the skirt under the character model.
Okay so tried that and it made the model go crazy and move sideways and then my character kept going sideways and flew in the air lol here is the script for the morph just in case i am missing something…
local pad = script.Parent
local characterName = “Base”
local character = pad.Parent:WaitForChild(characterName)
local debounce = true
pad.Touched:Connect(function(obj)
local plr = game.Players:GetPlayerFromCharacter(obj.Parent)
if plr and debounce == true then
debounce = false
pad.BrickColor = BrickColor.new("Really red")
local charClone = character:Clone()
charClone.Name = plr.Name
plr.Character = charClone
local rootPart = charClone:FindFirstChild("HumanoidRootPart") or charClone:FindFirstChild("Torso")
local plrRoot = obj.Parent:FindFirstChild("HumanoidRootPart") or obj.Parent:FindFirstChild("Torso")
if rootPart and plrRoot then
rootPart.CFrame = plrRoot.CFrame
end
charClone.Parent = workspace
wait(.5)
pad.BrickColor = BrickColor.new("Lime green")
debounce = true
end
end)
Okay I think I got it working the only problem is that I had to scale the skirt to fit the morph but when I press “Play” to test the morph it reverts back to its original size and it now to small.
Is the skirt an Accessory? If it is, then…
Undo the weld.
Then, see if the skirt’s Handle has an “OriginalSize” Vector3Value. If it does, copy the size of the Handle and paste it on the OriginalSize’s value in the properties.
You can undo the weld by looking into the LowerTorso or the mesh itself, and remove a “WeldConstraint”.
It doesn’t have a “Original Size” I made sure to check, not sure what it could be.
What’s the skirt’s hierarchy in explorer?
Your character probably has Humanoid.AutomaticScalingEnabled
? Your skirt would have to be parented anywhere in your Base model, but not as a child of Base (put the skirt under any part, maybe LowerTorso).
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