Having issues with Gui scaling for mobile

I’m not sure why, but while making a frame in a screen GUI and setting the device to “Xiamoi Redmi Note 9” or “Iphone 14” or any of the new generation phones it doesn’t scale the frame completly even though its set to Udim.new(1,0,0.8,0) the anchor point is Vector2.new(0.5,0), but this effect goes completely Off when I set the whole frame size to 1;1

Example:

If anyone has any idea why it does that, Lmk.

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Set ScreenGui.ScreenInsets to None.

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Well that was easy, Thanks alot friend!

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