So, I was just scripting a script that was to remove the player’s accesories and make the head accesory the ID I gave the script, I test it and my avatar is the same. Here’s the script though.
By the way, i don’t think the changeHeadaccessory function will work as when adding an accessory it requires a handle. The easiest option to solve this is creating a template in replicatedStorage and change its I’d when loaded.
1 Like
I don’t get what you mean, but thanks! Also, sorry for the weird screenshot, I had a small monitor and I could only squeeze that part in
Also, I kind of gave up on the script, but here’s a little solution badge for being the only person to give two craps!
he meant that you should make a template in replicated storage, and then, change the accessory ID when loaded
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.