Hi,
I made this game with dialogue and interact with other NPC through GUI.
There is a part of the dialogue where the player would call the NPC
and the NPC would come near to the player. I wanted to teleport the NPC
towards the player. My game is like Doki Doki Literature Club where it only has
few animations.
My goal is to move the NPC towards the player.
The player’s camera is attached to another rigs(R15) head
so it has nothing to do with the players character
The problem is the NPC doesn’t move toward the player instead it stays to it’s
current position(The NPC is far away from the player)
no errors
here is my script:
NameText.Text = player.Name
TypeWriter.typeWrite(DialougeText, "Oh look it's Noob.")
wait(3)
TypeWriter.typeWrite(DialougeText, "It's been along time since the last time we met...")
wait(3.5)
TypeWriter.typeWrite(DialougeText, "I should go and greet him")
wait(3)
TypeWriter.typeWrite(DialougeText, "Hey Noob!")
wait(2)
not_looking:Stop()
looking:Play()
wait(0.30)
stay_looking:Play()
NameText.Text = "Noob"
TypeWriter.typeWrite(DialougeText, "Huh?")
wait(2)
stay_looking:Stop()
Noob_HumRP.Position = Vector3.new(1, 3, 57.5)
wave:Play()
TypeWriter.typeWrite(DialougeText, "Oh hey " .. player.Name)
wait(2)
TypeWriter.typeWrite(DialougeText, "How are you doing today?")
wait(4)
bg2.Visible = true
not_looking = is a animation that I made where the NPC would not look at the player
looking = is also a animation I made where the NPC would look towards the player when
it’s being called
stay_looking = is the same animation as looking but it stays still
wave = is a animation that I took from the emotes(Hello)
this animation will play when the NPC notice the player
The NPC would not go near to the player. Stays on it’s current position(The NPC is far away from the player)