I’m working on a raycast gun with a beam for the tracer, I’m doing that by creating two parts one at the origin of the ray and one at the end, in each part there is 1 attachment and the beam connects to those attachments, but for some reason the end position attachment is not taking on the position of the end part and is way off target.
Blue is the raycast and red is the beam:
I’m not sure why this is happening, in my code below I clearly set the end attachments position to the end part’s position:
local startPart = Instance.new("Part")
startPart.Size = Vector3.new(0.2, 0.2, 0.2)
startPart.Position = humanoidRootPart.Position
startPart.Anchored = true
startPart.CanCollide = false
startPart.Material = Enum.Material.SmoothPlastic
startPart.Color = Color3.new(1, 0, 0)
startPart.Parent = workspace
local endPart = Instance.new("Part")
endPart.Size = Vector3.new(0.2, 0.2, 0.2)
endPart.Position = raycastResult.Position
endPart.Anchored = true
endPart.CanCollide = false
endPart.Material = Enum.Material.SmoothPlastic
endPart.Color = Color3.new(1, 0, 0)
endPart.Parent = workspace
local startAttachment = Instance.new("Attachment")
startAttachment.Parent = startPart
local endAttachment = Instance.new("Attachment")
endAttachment.Position = endPart.Position
endAttachment.Parent = endPart
local beam = Instance.new("Beam")
beam.Attachment0 = startAttachment
beam.Attachment1 = endAttachment
beam.Width0 = 0.2
beam.Width1 = 0.2
beam.FaceCamera = true
beam.Color = ColorSequence.new(Color3.new(1, 0, 0))
beam.Transparency = NumberSequence.new(0, 1)
beam.Parent = workspace
Any help appreciated!