Hello, everyone,
I am having a problem importing animations from Blender when exported as an FBX
I followed this How to import bones animation into roblox studio! - YouTube
But when I import the animations only 2 keyframes are shown? ( Nothing movies )
https://gyazo.com/6d5cb616f60756015568a89db4eacc23
– IN ROBLOX
https://gyazo.com/73a1a2d305de403c320e69ac6108a74b
Not sure what I am doing wrong.
1 Like
I also had the same thing, but I don’t know why…
I discovered an error what is happening the frames, have you ever animated an object, camera, light etc?
the only way is to remove the animations OR remove the objects, by doing that it re-exports it again in FBX to roblox studio.
i hope that helps.
1 Like
Lawsonery
(Lawson)
December 29, 2022, 11:15am
4
I have no animated object, but still only have 2 keyframes too
try to unable “force start/end” under the animation bake options when exporting
4 Likes
completely fixed my issue I appreciate it.
FBX animations are kinda broken right now - it’s a common issue with Blender exports. The easiest way around it is to skip FBX entirely and follow this pipeline instead:
This post covers setting up Blender rigs for Roblox animation export, including plugin setup, data transfer, resolving bone/motor6D mismatches, and building IK/FK control layers.
This tutorial demonstrates how to create a Blender rig specifically for Roblox animations, including workarounds for Bone/Mixed rigs to speed up your workflow and make it more customizable.
We’ll build a rig featuring:
IK/FK switching
IK/FK snapping (both ways)
Local and world IK controls
Improved leg IK
Custom con…
Basically, import the rig into Studio without animations and export your animations using the workflow in the guide. This avoids all the FBX keyframe issues and gives you proper R15 Motor6D/Bone-compatible animations that actually work.